Fiction Writing: Playing Games
Before writing became my career, I wrote creatively for pleasure on role-playing game (RPG) forum boards. I’d spend hours gaming, writing out scenes and character reactions. From 2001 to late 2006, I wrote every day – not one day passed without a post.
I wrote enough material for a novel, even enough for several novels.
My roommate often asked why I wrote so much. I wasn’t making money from it and I was investing a great deal of time. I’d turn the question back on him and ask why he played Call of Duty for hours on end.
When I began writing professionally, I saw the benefits of gaming. My writing was very good. Not perfect, as I had a few bad habits from creative writing to break for professional writing, but definitely above average.
Constant practice from gaming had developed my writing skills – and I hadn’t even realized it. I also never thought about the opportunities gaming opened until I began this series of posts on fiction writing.
Actively gaming on a good RPG forum stretches your creative legs and teaches you how to reach an audience more effectively. You’ll get the opportunity to work your mental muscles and experience what you wouldn’t normally have a chance to do through traditional writing.
Think Fast!
Role playing games are similar to improvisational exercises in theatre. You have a scene, your character and other characters around you. Everyone involved is making up the story as they go along, reacting off what someone else does or says.
You have to think fast. You can’t let an idea linger for days while you make up your mind on what you want to do. It’s your turn to act, and people are waiting – you’re holding up the game.
You learn how to think quickly, to improvise and let the reactions happen rather than planning them.
Give Something to Work With
Enriching the story for both reader and characters involved is key to a creative writing forum. The scenes have to be entertaining to read at all times. They have to provide other players with content to think on and have their characters react on.
At all times, characters can only react on what they see and hear. With no movement or dialogue, no one can react and the story doesn’t advance. A flat description usually resulted in flat, boring scenes that would wind up quickly and seem useless. They didn’t enrich the story or captivate players.
But when a writer gave another something to work with…the whole scene bloomed and became highly entertaining for all.
Take these two examples and think over which you like best. Which scene would you be able to enter easily and become part of?
He was annoyed with Sunny. He got on the plane, and Cass took his seat without a word. Sunny would have to make it up to him.
…or…
Would they have food on the plane? Steak. Hm. Yes. Steak would be nice. Now, though, Cass was more annoyed than hungry. And he knew what Sunny would do. Sunny would over-compensate to make up for being such an arse earlier.
If Cass had a mind to, he could milk it for a lot more than just a nice dinner – and he did.
On the flight, Cass only needed to give Sunny a look for his friend to surrender his treasured window seat. Pillows, blankets and magazines were offered and politely declined.
Cass waited until Sunny had put the carry-on and the laptop in the overhead compartment before he said, “You know, I think I’d like to do some reading…”
Magically (the magic words involving some muttered French curses that made the flight attendant look twice at Sunny), Cass’s book appeared. He graciously accepted it, settling back into his seat while Sunny grumped and fidgeted in his.
Cass shut the shade on the window before glancing at Sunny quite innocently. “Did you want to look outside? The light’s far too bright.” Cass tapped a finger to his temple. “Bad headache, you know.”
Dipping into his book, Cass could see Sunny well enough from the corner of his eye to catch look on Sunny’s face that read, You are such a liar.
He bit his lower lip to hide a smirk. Sunny could squirm. After the stunt he’d pulled in the terminal, the guy deserved it.
The second example is much more engaging and rich. It gives Sunny’s player more thoughts to work with and Sunny’s character more small actions and dialogue to be able to react.
Painting a Picture with Words
In our video-driven society, description is becoming a lost art. Knowing how to set up a scene with just the right mood and tone provides readers with what they need to delve into the story they’re reading.
The same applies to your novel. There are no images or pictures. You have to paint that picture in your reader’s mind with words alone. Your job is to make sure that anyone glancing at the paragraph or page can instantly see the setting, scene or character description in his or her mind’s eye.
When you are writing for one reader alone, this may not matter much. When you’re writing for a group, you must convey mental imagery properly. Perception is subjective and each person will read something slightly different from the next.
Leave the details that are important to individual subjective perception and the group becomes confused.
Was the doorway here or there? Was the character rough or elegant in appearance? Do all players notice the same shape of faint mark on the wall? Your job is to create a picture in each person’s mind – and make sure they all see the same image.
Conveying Emotion
Penning emotion into words is difficult, too. When we talk to people personally, we know their emotional state by looking at their face, hearing inflection in their voice or reading their body language.
In a novel, you have to get these elements across in text alone.
In gaming, other character’s reactions depend on your words. If you convey little emotion, other players have nothing to work with. Think about it. Would you rather talk to an animated and witty person or the person standing in the corner with a blank look on his face?
If you can’t enhance the story by conveying emotion, your moments to shine come off as boring or apathetic. No one wants to pay attention to your characters. In fact, you may find that your character is standing alone more often than not.
So if you’re a blog writer, a businessperson, an entrepreneur, a web content writer, a novelist… you may want to do a little gaming. Get some practice. Improve your writing.
Who knows what opportunities you might discover just from a little fun?
21 Responses to “Fiction Writing: Playing Games”
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Harry, great post – I think that’s why I also like to write, my experiences with RPG’s. I’ll bet you’re glad you chose the polyhedral dice rather than the Xbox…
(*pats his stack of RPG books*)
Brett Legree’s last blog post..the road ahead.
Yay for RPGs!
Your description of improvisational theater (theatre for our Canadian/British friends!) reminds me of the improv show Whose Line is it Anyway?
Now those guys and gals were really exercising their mental muscles!
Too bad my D&D games never got anywhere close to being that funny.
Nez’s last blog post..Blog Haiku #1
@ Nez – I loved that show. Great show. And funny as hell.
@Brett: I’m not sure. I think I’ve spent enough in gaming books over the years to buy several XBoxes. Then again, had I gotten into video gaming I doubt I would have gone the way of writing.
@Nez: Great show. The troupe has been to Vegas a few times and I haven’t had the chance to go see them. It never fails to amaze me at what Drew and the rest of the crew come up with.
I have to say too that some of my D&D and WoD games have gotten that funny. I’ve tormented players with +2 Vorpal Killer Bunnies and demon possessed Walmart plastic bags. Smiley faces are evil things when used right.
Speaking of video games, I am still gushing (after a few years) over Knights of the Old Republic, in which the Star Wars storyline is fleshed out regarding the time period of (I don’t remember exactly how much) two thousand years before Luke Skywalker. Various concepts of Light and Dark Jedi are spelled out in detail as you roleplay your character — fascinating, and fun.
Check it out (when you have time — ha!) — it’s probably heavily discounted nowadays.
Nez’s last blog post..Dealing with Pressure Situations
@Harry: that’s just it, video games have their place but I have found RPG’s to give so much more back in terms of reading, writing, creativity, social interaction – like you, I have thousands of dollars worth of stuff probably, but it has been worth it.
@Nez: and at the same time, I’ve played some great video games – it’s no surprise most of the ones I remember are like KotOR, or Tie Fighter or the like (gotta love Star Wars…)
Brett Legree’s last blog post..the road ahead.
Hi Harry! This would be a great post for my blog carnival – Geek is Sexy. If you’re interested in submitting it, here is the link:
http://blogcarnival.com/bc/cprof_3600.html
@Brett: Just for you: Book Shelf 1 and Book Shelf 2
(yes, I also have a thing for McFarlane collectibles and painting miniatures)
@ Harry – You know what I love? My Sawyer dude. I have him near the door now so I can press the button when I come in or out or when guests are leaving. Mah boy imparts words of wisdom, he does.
“There are nicer ways to wake a man up, Freckles.”
@James: ROTFLMAO! Sawyer rocks.
@Harry: awesome shelves, dude. I have to get my stuff out of storage (aka “mom’s house”), I miss it…
Brett Legree’s last blog post..the road ahead.
YAY! Harry’s a D&D geek like me! YAY!
+2 vorpal killer bunnies, though? Honestly. That’s a bit too geeky, Har.
You ever feel the need to blog about D&D for fun (there’s no money in it right now) let me know. There’s always a guest spot for you on my D&D blog.
Bob Younce’s last blog post..Intermission – Why I am the Next Authority Blogger
@Bob: I’d love to do a guest post for your D&D blog! Way cool. Email me any specifics.
Hey, my D&D days were over 25 years ago *winces at how much time has gone by*. I was allowed to be a geek as a freshman in high school!
@GDG: How did I miss that invitation? Thanks for the link, submitted and done
Emailed ya, Harry. You can guest post any time!
Bob Younce’s last blog post..Intermission – Why I am the Next Authority Blogger
Yeah I get it, I’m married to a gamer and he taught me alot about character development. He was a dungeon master more often than not and he helped me alot with creating a scene. My only problem is the big pruple, ya know? At first I was too involved in flourishing my characters and scenes I lost the story and it became one big mess. I’m still cleaning it up.
J.Morgan´s last blog ..Transformers (The fallen)